Designing Fire. Combining the elements to create a realistic emulation.
This is my Maxforlive adaption of Andy Farnell’s Pure Data patch for creating Fire like sounds.
The main difference is the filters and the filter settings (although they aren’t finalised in this image), as even slight changes of resonance can drastically alter a sound. I’m going to further tweak this next week after I’ve recorded a real fire in order to mimic the timbral (probably freq balancing and pitch) qualities of distance and space.