Archive May 2011
Patcher for triggering random samples based on timed sensor readings (to be sent from a different patcher). zl objects create lists after every 2 and 4 input bangs and then outputs bangs based on simple comparative rules. This adds a second layer of depth to the mapping (based on order) to be sent to a patcher […]
Designing Fire. Combining the elements to create a realistic emulation. This is my Maxforlive adaption of Andy Farnell’s Pure Data patch for creating Fire like sounds. The main difference is the filters and the filter settings (although they aren’t finalised in this image), as even slight changes of resonance can drastically alter a sound. I’m […]